SURVIVAL ZOMB Get the app
Out now · version 1.1.0

LEAD A HORDE.
EAT THE REST.

Survival Zomb is an endless zombie arena on one round island. Touch townsfolk and they join you. Touch a horde smaller than yours and you swallow it whole. One stick, one button, and a life that lasts about a minute.

Free to play Rewarded ads you choose No ad interrupts a life
A live round of Survival Zomb: your horde in a white ring, a bigger horde in a red ring, townsfolk to recruit, the leaderboard and the SPLIT button.

One island. Up to 60 players. It never stops.

How to play

THE WHOLE GAME,
IN FIVE MOVES.

There is one mode and one island. You steer with a stick and you have one button. Everything else is a decision about who to walk into.

1

GROW

The island is full of townsfolk standing about in little groups. Walk into them and they fall in behind you. Most are worth one zombie, some five, a few ten.

You arrive with three. Sweep a street and you have thirty.

2

SWALLOW

Your horde is a circle. A horde at least a tenth bigger than yours can take it — but only once its circle covers a third of yours. A brush does nothing, and the smaller horde is always the faster one, so you can still run.

When a horde goes down, half of it joins the winner. The rest scatter as townsfolk, free for whoever gets there first.

3

SPLIT

Hit the button, or put a second finger down anywhere on the screen. Every part of you with at least 8 zombies throws half of itself forward at 560 units a second.

The halves are smaller, so they are faster, so they catch what the whole of you never could. They come back together after about eight seconds. Up to sixteen parts at once.

4

GAMBLE

Fourteen spiky green viruses lie on the grass. Roll a part of 80 or more over one and it bursts you into pieces thrown every which way — and pays anywhere from 5 to 500 zombies for the risk.

Too small to burst it? Sit on it. Nothing big enough to eat you can follow you there.

5

NOBODY GROWS FOREVER

Past 60 zombies a horde gets hungry and starts shedding them, faster the bigger it is. A big horde also walks up to 38% slower. As the island fills up, hunger pulls twice as hard.

The giant with the crown is leaking every second. That is your opening.

The one thing to learn

READ THE RING.

Every horde on the island wears a ring, and the ring is drawn for you. You never have to count anybody. One glance says run, take it, or leave it alone.

Red ring

That one can swallow you. Turn around, or split away from it — you are the faster horde, and it knows it.

Green ring

Smaller than you. Cover a third of it and it is yours: half of it joins you on the spot.

Plain ring

A shield is up. Nobody is eating anybody for a few seconds — every horde spawns behind one.

Power-ups

GEMS ON
THE GRASS.

Up to thirty-four at a time. Walk over one and it is yours on the spot. They glow, they turn, and every pickup bursts in its own colour. The rare ones are the ones worth a detour.

RAGE

10 s

Swallow anyone you touch, even the biggest. The island sees fire.

SPEED

8 s

Run 45% faster. Catch what runs, escape what hunts.

MAGNET

15 s

Townsfolk come running from far away.

FEAST

30 s

No hunger. Your horde loses nobody while it runs.

x2

12 s

Every townsperson counts double.

x5

8 s

Every townsperson counts five times.

x10

6 s

Every townsperson counts ten times.

x50

4 s

Fifty times. Four seconds. Run.

Four of them can also be bought as a start: Feast Start, Rage Start, x10 Start and x50 Start begin a life with that power-up already running. Dear on purpose.

The island

IT NEVER STOPS.

One round island, 2,200 units across, with up to 60 players on it at a time and bots topping it up so it is never empty. There is no lobby to sit in and nothing to wait for.

You arrive small

Three zombies, a seven-second shield, and a spawn far away from the giants. What happens after that is entirely up to where you walk.

Picked up off the ground

RAGE · 10sSPEED · 8sMAGNET · 15sFEAST · 30sx2 x5 x10 x50

Up to thirty-four lie about at any moment. FEAST switches hunger off for thirty seconds, so a giant stays a giant. RAGE lets you swallow anyone you touch, even the biggest horde on the island. SPEED adds 45%. MAGNET pulls townsfolk to you from across the street. The multipliers make every townsperson count that many times over.

Boosts you arm before you go

Head StartMagnetShieldFeast StartRage Startx10 Startx50 Start

Bought with coins on the home screen, one of each per life: begin with 30 zombies instead of 3, carry the magnet for your whole life, or hold the spawn shield for 12 seconds instead of 7. The four premium starts are dearer, and begin a life with an island power-up already running: Feast, Rage, x10 or x50.

Everyone can see everyone

A live leaderboard with the top five and your own rank, a feed of who just swallowed whom, and a crown on the biggest horde out there. Being first makes you the target.

Fall, tap, walk again

Get swallowed and you get your results card: your biggest horde, your rank, who did it. Tap PLAY AGAIN and you are back on an island in about a second.

Second Chance

After you go down, a card offers you back exactly where you fell at your peak: as big as you were at your best moment this life. Eight seconds to decide. It is free on your very first life and free with the Zomb Pass; otherwise it is a rewarded ad you can always turn down.

A small green horde walking towards townsfolk on the island.

Touch townsfolk and they fall in behind you.

A huge purple horde in a red ring next to a much smaller horde in a green ring.

Red means that horde can take you. Green means it is yours.

A spiky green virus lying on the grass near a horde.

Roll 80 zombies onto a virus and burst for 5 to 500.

The results card after being swallowed, with the island still running behind it.

Your results, then PLAY AGAIN. No waiting.

The shop, showing hero skins priced in coins.

Coins you win by playing buy the whole shop.

Coins & skins

COINS ARE WON
BY PLAYING.

Every life pays. Swallow hordes, last longer, finish higher and the results card pays more — and the first life of the day pays double. Keep a daily streak going for 25 coins a day, doubled every seventh day. Three missions a day, levels from XP, and a weekly league that runs Rookie, Bronze, Silver, Gold, Platinum, Diamond, Legend.

Hero skins

The face at the front of your horde. Some unlock by reaching a level or a league and cost nothing at all. The rest are priced in coins, from Pirate at 1,200 up to Diamond Hero at 60,000.

Horde skins

What walks behind you. Every one of them is bought with coins you win by playing.

WalkersFree
Spiders900
Bats1,800
Brutes3,500
Creepers6,000
Lurkers9,000
Colossi20,000

Your account

Friends by unique name or friend code, invite links with a referral reward, and a cloud save that follows you to a new phone. Sign in with Apple, Google or e-mail — or just play as a guest.

What money buys, and what it does not

Survival Zomb is free to play. This is the whole of it.

  • Ads are rewarded and opt-in. You watch one because you asked for something: a Second Chance after you fall, double coins on the results card, or 150 free coins in the shop, three times a day. There is no ad you cannot decline.
  • No forced ads. Nothing plays between lives, nothing plays when you open the app, and no ad ever interrupts a life.
  • Coin packs are there if you would rather not wait for the coins. They are optional, and they buy the same things playing does.
  • The Founder's Pack is an in-app purchase: 22,500 coins and the Founder hero skin, once per account.
  • Everything else is earnable. Every horde skin, every boost and all but three hero skins are priced in coins you win by playing. Two of those three come with the Zomb Pass and one with the Founder's Pack — and all three are cosmetic. Nothing sold makes your horde bigger than anyone else's.
Optional subscription

ZOMB PASS.

Zomb Pass 3-day free trial
  • 1The Gold Road: every season's best rewards
  • 2A free Second Chance every life
  • 3+50% coins, +25% XP, 250 coins + a boost every day
  • 4Six Pass skins, the Golden Horde and a gold name
  • 5Every ad reward without the ad

An auto-renewing weekly subscription. Start with a three-day free trial; the price is shown in the app before you buy anything. It is a convenience, not a requirement — its skins and the gold name are cosmetic, and nothing in it changes how your horde eats.

  • One week at a time, renewing until you cancel.
  • Payment is taken by Apple or Google when you confirm the purchase.
  • Cancel or manage it any time in your App Store or Google Play account settings; turn auto-renew off at least 24 hours before the week ends.
  • See the Terms and the Privacy Policy.
Free to play

GET SURVIVAL ZOMB.

Three zombies, one island, and everybody else. Take it from there.

Or take the Android APK straight from us →

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