GROW
The island is full of townsfolk standing about in little groups. Walk into them and they fall in behind you. Most are worth one zombie, some five, a few ten.
You arrive with three. Sweep a street and you have thirty.
Survival Zomb is an endless zombie arena on one round island. Touch townsfolk and they join you. Touch a horde smaller than yours and you swallow it whole. One stick, one button, and a life that lasts about a minute.

One island. Up to 60 players. It never stops.
There is one mode and one island. You steer with a stick and you have one button. Everything else is a decision about who to walk into.
The island is full of townsfolk standing about in little groups. Walk into them and they fall in behind you. Most are worth one zombie, some five, a few ten.
You arrive with three. Sweep a street and you have thirty.
Your horde is a circle. A horde at least a tenth bigger than yours can take it — but only once its circle covers a third of yours. A brush does nothing, and the smaller horde is always the faster one, so you can still run.
When a horde goes down, half of it joins the winner. The rest scatter as townsfolk, free for whoever gets there first.
Hit the button, or put a second finger down anywhere on the screen. Every part of you with at least 8 zombies throws half of itself forward at 560 units a second.
The halves are smaller, so they are faster, so they catch what the whole of you never could. They come back together after about eight seconds. Up to sixteen parts at once.
Fourteen spiky green viruses lie on the grass. Roll a part of 80 or more over one and it bursts you into pieces thrown every which way — and pays anywhere from 5 to 500 zombies for the risk.
Too small to burst it? Sit on it. Nothing big enough to eat you can follow you there.
Past 60 zombies a horde gets hungry and starts shedding them, faster the bigger it is. A big horde also walks up to 38% slower. As the island fills up, hunger pulls twice as hard.
The giant with the crown is leaking every second. That is your opening.
Every horde on the island wears a ring, and the ring is drawn for you. You never have to count anybody. One glance says run, take it, or leave it alone.
That one can swallow you. Turn around, or split away from it — you are the faster horde, and it knows it.
Smaller than you. Cover a third of it and it is yours: half of it joins you on the spot.
A shield is up. Nobody is eating anybody for a few seconds — every horde spawns behind one.
Up to thirty-four at a time. Walk over one and it is yours on the spot. They glow, they turn, and every pickup bursts in its own colour. The rare ones are the ones worth a detour.
Swallow anyone you touch, even the biggest. The island sees fire.
Run 45% faster. Catch what runs, escape what hunts.
Townsfolk come running from far away.
No hunger. Your horde loses nobody while it runs.
Every townsperson counts double.
Every townsperson counts five times.
Every townsperson counts ten times.
Fifty times. Four seconds. Run.
Four of them can also be bought as a start: Feast Start, Rage Start, x10 Start and x50 Start begin a life with that power-up already running. Dear on purpose.
One round island, 2,200 units across, with up to 60 players on it at a time and bots topping it up so it is never empty. There is no lobby to sit in and nothing to wait for.
Three zombies, a seven-second shield, and a spawn far away from the giants. What happens after that is entirely up to where you walk.
RAGE · 10sSPEED · 8sMAGNET · 15sFEAST · 30sx2 x5 x10 x50
Up to thirty-four lie about at any moment. FEAST switches hunger off for thirty seconds, so a giant stays a giant. RAGE lets you swallow anyone you touch, even the biggest horde on the island. SPEED adds 45%. MAGNET pulls townsfolk to you from across the street. The multipliers make every townsperson count that many times over.
Head StartMagnetShieldFeast StartRage Startx10 Startx50 Start
Bought with coins on the home screen, one of each per life: begin with 30 zombies instead of 3, carry the magnet for your whole life, or hold the spawn shield for 12 seconds instead of 7. The four premium starts are dearer, and begin a life with an island power-up already running: Feast, Rage, x10 or x50.
A live leaderboard with the top five and your own rank, a feed of who just swallowed whom, and a crown on the biggest horde out there. Being first makes you the target.
Get swallowed and you get your results card: your biggest horde, your rank, who did it. Tap PLAY AGAIN and you are back on an island in about a second.
After you go down, a card offers you back exactly where you fell at your peak: as big as you were at your best moment this life. Eight seconds to decide. It is free on your very first life and free with the Zomb Pass; otherwise it is a rewarded ad you can always turn down.

Touch townsfolk and they fall in behind you.

Red means that horde can take you. Green means it is yours.

Roll 80 zombies onto a virus and burst for 5 to 500.

Your results, then PLAY AGAIN. No waiting.

Coins you win by playing buy the whole shop.
Every life pays. Swallow hordes, last longer, finish higher and the results card pays more — and the first life of the day pays double. Keep a daily streak going for 25 coins a day, doubled every seventh day. Three missions a day, levels from XP, and a weekly league that runs Rookie, Bronze, Silver, Gold, Platinum, Diamond, Legend.
The face at the front of your horde. Some unlock by reaching a level or a league and cost nothing at all. The rest are priced in coins, from Pirate at 1,200 up to Diamond Hero at 60,000.
What walks behind you. Every one of them is bought with coins you win by playing.
Friends by unique name or friend code, invite links with a referral reward, and a cloud save that follows you to a new phone. Sign in with Apple, Google or e-mail — or just play as a guest.
Survival Zomb is free to play. This is the whole of it.
An auto-renewing weekly subscription. Start with a three-day free trial; the price is shown in the app before you buy anything. It is a convenience, not a requirement — its skins and the gold name are cosmetic, and nothing in it changes how your horde eats.
Three zombies, one island, and everybody else. Take it from there.